THE EFFECT OF BOARD GAMES ON STUDENTS’ COMMUNICATIVE COMPETENCE AT 10th GRADE OF SMK SWADHIPA 2 NATAR

Silviyani, Silviyani and Prasetyo, Yanuar Dwi (2020) THE EFFECT OF BOARD GAMES ON STUDENTS’ COMMUNICATIVE COMPETENCE AT 10th GRADE OF SMK SWADHIPA 2 NATAR. Skripsi thesis, Universitas Bandar Lampung.

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Abstract

In the current era of globalization, the ability to communicate in English is very necessary and priority. Therefore, today many people, especially students, must be able to use English as a medium of communication. Being able to use English is the value of communication that students must have. Many students' especially Indonesian students are still lacking in communicating using English. As teachers, we must facilitate students to be able to learn students' communicative competence. Therefore, in this study the researchers tried to use board games as learning media for students' communicative competence. Board games can create conditions that make students communicate easier to do. In this game, students are divided into groups so that students find it easier to share their opinions with their friends in small groups. The formulation of the problem in this study is, Is there a significant effect of board games on students' communicative competence at the 10th grade of SMK Swadhipa 2 Natar? This research method uses quantitative methods. The population in this study was tenth graders of TKJ SMK Swadhipa 2 Natar. The sample of this study was class X TKJ 3 as a control class consisting of 40 students and class X TKJ 1 as an experimental class consisting of 39 students. Data analysis using the Two-Sample Independent T-test. The results of this study are the average value of the control class is 0.17, while the average value of the experimental class is 0.71. Researchers used the T-test calculation with SPSS version 26.0. T-test calculation results show that the value of sig (2-tailed) is less than 0.05 the iv level of significance, which is 0.00. Based on the above results, it can be concluded that students of class X TKJ 1 at SMK Swadhipa 2 Natar have better scores taught by using board games in teaching students' communicative competence compared to students who study without using this game. It can be concluded that board games are effective for teaching students' communicative competence.

Item Type: Thesis (Skripsi)
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Prodi Pendidikan Bahasa Inggris
Depositing User: M. Rafid Prayudha
Date Deposited: 27 Jul 2023 03:39
Last Modified: 27 Jul 2023 03:39
URI: http://repository.ubl.ac.id/id/eprint/480

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